You run client calls. Every client is a weather system: the Hurricane panics, the Fog is vague, the Drizzle keeps adding "one small thing".
Win the call
- Build Clarity up to the target before the minutes run out.
- Keep Pressure below 10. At 10 the client storms off.
- Hold Scope down. Every point is unpaid work and costs you money.
- Reach the target with Pressure 4 or less and you can Wrap up early for a bonus.
Each turn
- You see what the client is about to do (top of the screen).
- Spend your 3 energy on strategy cards: tap a card to read it, tap again to play.
- Press End turn: the client makes their move and the storm builds by 1.
- Shield soaks up pressure from the next move. Some cards halve the next move.
- Noise cards (Reply-All, Urgent Ping) add pressure if you leave them in your hand. Clear them for 1 energy.
Read the client
Each client likes two card types (they work 1.5x) and dislikes one (+1 pressure). The Frost wants data; feelings make it colder. The Hurricane wants empathy and a plan, not questions.
Modes
- The week: 10 calls, Monday to Friday. Learn a new card after each call. Lose 3 clients and you are let go. Friday ends with the Perfect Storm.
- Daily storm: the same client and deal for everyone today.
- Team mode: one player is the client and picks the moves, the other is the PM. Read the lines out loud, then swap seats. Great for agency workshops.
Every card has a real technique behind it, and every call ends with a coach's debrief you can use on Monday.